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Threads by latest replies - Page 75

Too Many F*cking Nazis

No.56323 View View Original Report
11 posts omitted and 1 image omitted

No.56622 View View Original Report
I'm worried about the Postal 2 Remake.
>Less Weapons
>Possibility of no Paradise Lost.
>Considering how Postal 4 went, can RWS make an extra week that both is well done and fits as an expansion to the original week?
3 posts omitted

No.56689 View View Original Report
do any of you guys fw slither.io or flyordie.io or any io games at all
if so share your grinding strategies

No.56016 View View Original Report
Why are Steamtroons so leaky?
1 post omitted and 1 image omitted

No.56610 View View Original Report
i want to make a game thats voxel based like 'craft, where you mine and craft stuff, but i also want it to have physics engine like 'blox (NOT A 'BLOX THREAD DO NOT TALK ABOUT IT)

i want to be able to build random machines that operate with actual realistic physics in a way that isn't just crafting a machine and placing it. i want parts to actually interact and use stuff like hinges, constraints, ropes, there'll be gravity for stuff.
i want to have the ability to create complex machines from simple rules and physics, like if i put a few parts together in the right way and set it up right, they'll work like a real life engine. stuff like that just sounds so cool to toy with. imagine inventing wacky ass machines that just do random shit. but with survival-ish stuff involved. you'd be forced to engineer things yourself in order to get anywhere in the game, but it'd be fun because you'd get that "woah look what i made" feeling

im just not sure how to combine the two concepts in a way that would be easy and fun to play with
4 posts omitted

No.55505 View View Original Report
Anyone want to play Barotrauma?
6 posts omitted