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No.50227 View View Original Report
oneshot thread
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vidya spaz-outs

No.56546 View View Original Report
Does anyone have more videos by this CS:GO BVLL?
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The Binding Of Soysaac

!!My7E8JfPJg ID:jefQedoE No.54919 View View Original Report
Decided to make a Soysphere-themed Isaac mod. Will be posting notes on mod progress once in a while. (I'm a lazy SLF so I may not be posting for several days)
I'll start with redrawing sprites of enemies and bosses. Submit your suggestions: what to redraw, add, etc. My trip is !!My7E8JfPJg
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Game development thread

No.49039 View View Original Report
Hello soyjak party. For the past 1.5 months, i have been creating an unfinished game.
UNFINISHED. CURRENTLY IN A SHITTY STATE
Tldr: Unfinished "Daggerfall dungeon imitation" - dark 3D-mazes underground. Focus on making them so big that orientation is impossible for people not trained. (so that it takes 10+ hours to get out, if you manage to, at all) (for comparison, the most time it took me in a daggerfall dungeon was 5 hours, but that was full exploration)

Currently, i have (, skipping over creating objects in unity and blender, which i replaced with scripting,) created an automatic mesh/maze-generation system. I make premade "blocks", and it automatically places and connects them, and then creates the mesh…
Also a menu and some other snca, but now 4 days ago i started making an in-game block-editor, and it works.

-Ideas what to do with this? I could continue to further replicate daggerfall…
-My ideas so far are to add survival/hunger/fatigue/climbing and temperature mechanics, to make it about getting out before starving (also light mechanics), and also to add a "shooter" mode, where you play a battle royale in the maze, with pistols or some other weapons. In darkness, without a map, randomly generated or otherwise obfuscated. (perhaps with a hunger and food-supply mechanic so that more kills=more time you can survive)
-I can easily advance the "block-editor" further or add more variations. My "goal" is even to create an "automatic-block-generator" that uses few values or something to create hundreds of variants.
-another plan is to, some time later, after finishing this part, connect this to a "surface-world"… but i dont want a fantasy world. … not sure, but that would allow for an "fantasy-world-maze-exploration-"game to be created.

-About "blocks" themselves: So far, i have only been using rectangles (since i just learned mesh generation, this was easier), but i am planning to create non-rectangular and further different parts, perhaps.
Question: What "spaces" would be good in such a "dungeon"/maze? A giant room? Just empty air/beds/creatures inhabiting it? So far, i wanted to make it "as realistic as possible", so i decided to only add "bigger caves" and water. and perhaps sand or dust or rocks (or minerals?). What ideas do you have? I could add one block that has the remains of a former explorer (but i dont think its a good idea).



Snca: I made this because i grew "bored" with daggerfall dungeons and thought of having something more extreme, bigger, more complicated. They were Snca: to small for me.
Snca: If you want to learn what daggerfall is, just google "daggerfall unity" and download- its free, and if you just click start and continue, Snca: then you will automatically start in a "dungeon", and if you then enter "map_revealall" into the console and then click "m", you can see the Snca: 3D-map of the whole dungeon, to get an image.
Snca: If you have knowledge or suggestions how to make a better editor (different placement modes, different buttons, different info showing?), you
Snca: can comment this here as well.
Snca: I intent to progress-post once i make some bigger changes, or, if i abandon the project, post that.
Snca: Also the mesh is automatically only created around the player, because placing everything would lag the game.
Snca: I apparently have to redo some things because the lightning doesnt work or some normals or other things arent finalized


-no actual walking through the tunnels footage because thats old and right now i'd have to disrupt the current setup to show that. just imagine roblox walking first person through a square small hallway (except its endless)
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Soytopia Discussion Thread

## Mod No.39803 View View Original Report
Soytopia is finally back.
Suggest maps, additions or ask anything else Soytopia related in this thread.
IP: tf2.soyjak.st
The upcoming gamenight will be hosted at 11 PM UTC this Saturday.
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No.41505 View View Original Report
HaloGODS…

WE
ARE
BACK
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Ace Combat

No.35371 View View Original Report
>Can you see any borders from here? >What has borders given us?
>we're going to start over from scratch.
>That's what V2 is for
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No.56898 View View Original Report
so when Kojimbo puts an androgynous character in a game it's suddenly "based and redpilled"?
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No.56452 View View Original Report
member when fnaf was cool?
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No.56737 View View Original Report
Allow me to sperg out about some SNCA real quick.

Most people just remember Aooni as that one RPG Maker horror game from Le Old Internet o algo, but it actually has a series of light novels.

The novels are keyed as fuck and I wish more people read them. They sold like dogshit doe so J-Novel only translated the first 5.

They're really good horror stories and the characters are interesting enough for any aspie worth his salt to latch onto.
They're really easy to find for free on Goygle too.

I doubt there's any active 'teens who've actually read them, so consider this an anonymous recommendation.