Archives: [soy / date / pol / r9k / incel / qa / tech / q / raid / a / int / x / r / v / mtv / mickey / news / asp / an / biz / bait / bunker / caca / chive / fit / fnac / g / gem / giga5 / hobby / jak / jiren / ohio / plier / ptb / sci / shrk / sneed / ss / sude / tv / yyyyyyy / b / bant / fap / giga / health / muv / nate / qst / soya / suggest / webm]
Update 2026-09-28: New! Check out the Flash Flash Archive!
Update 2026-09-25: Over 80k posts from the Internet Archive spanning 2021-2023, including full-size images, have been imported.
Update 2026-09-24: Search with AI: Type a natural search query to find relevant images. Click 'Similar' on any file to find visually similar images.
Update 2026-09-24: Over 2.3 million posts from the Kolyma-era Log Warehouse have been imported into the archive.
[10 / 1 / 1]

No.56610 View View Original Report
i want to make a game thats voxel based like 'craft, where you mine and craft stuff, but i also want it to have physics engine like 'blox (NOT A 'BLOX THREAD DO NOT TALK ABOUT IT)

i want to be able to build random machines that operate with actual realistic physics in a way that isn't just crafting a machine and placing it. i want parts to actually interact and use stuff like hinges, constraints, ropes, there'll be gravity for stuff.
i want to have the ability to create complex machines from simple rules and physics, like if i put a few parts together in the right way and set it up right, they'll work like a real life engine. stuff like that just sounds so cool to toy with. imagine inventing wacky ass machines that just do random shit. but with survival-ish stuff involved. you'd be forced to engineer things yourself in order to get anywhere in the game, but it'd be fun because you'd get that "woah look what i made" feeling

im just not sure how to combine the two concepts in a way that would be easy and fun to play with