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I like achievements that make you tackle a problem a little differently than usual, or make you use underused mechanics.
Least favourite probably has to go to "beat game in every difficulty" types. If ive beaten the game in normal, i shouldnt have to go play easy. It should count as if you beat everything lower than the current difficulty level.
I also dont like the ones where it makes you grind for a gorillion hours or do some absolutely pointless shit. I dont want to get the macguffin that has a 0.01% drop chance from a rare enemy.