>>7060790 in slower games and 120 in faster/more precise games like shooters, racing, and flying games. My hate for raytracing is largely based on how hard it's being pushed on us when we know the software isn't optimized and it's still crazy expensive to get acceptable framerates at 1440p. But it will eventually allow more developers to pull off very good lighting that only the top 5% of artists can pull off at the moment. And it will eventually be affordable when someone wakes up and realizes people can't actually afford/justify $1,000+ GPUs. Lighting is pretty basic and we generally want something somewhat realistic even in stylized games because it helps us orient ourselves within the game world. Shadows and light kind of act in expected ways. It's not really too open to style, it's more of a common sense thing. Heck, the original Toy Story movie has fairly realistic lighting when you factor in the technology restraints of the 90s, but the rest of the movie is clearly stylized. Look at basically every 3D movie. Lighting works a specific way because of physics.
But like I said before, DLSS5 and other AI nonsense is just a way to push a visual style easy and fast. It's not going to get too much better because the audience that will accept it is already praising it. The minimum bar has been hit, just like fast food 15-20 years ago. Now it's mainly about optimizing workflows so products can be pushed out with smaller teams and in a shorter amount of time to maximize profit. When the seals clap, your job is mostly done. Why waste money on doing better when the audience is already cheering? That would only cost you more time and money. It's exactly why animated Disney movies have looked more or less the same after The Princess and the Frog. It's good enough for the seals and saves you money. The truth is that most people aren't only fine with slop. They love it.