>>56200Unfortunately, it is, and the furfaggot developer is the main reason why this game is like this. This nigger feeds his faggot infested community because he is a faggot himself. The only reason I know about this game is because I watched Vargskeletor's videos about the game and I decided to research about it and I regret researching
<niggerThe first versions of the game looked alright, it was simple yet the objective was clear, make a horror game inspired by Signal Simulator (the game mogs them by el way). The game felt more like a survival horror game rather than the whatever survive the floating orb and the developer's fyetish "cozy" job simulator gender affirming edition but with aliens. Hell, the only thing that has a good design in the game in a horror aspect is the mutilated pig that was resurrected via alien technology. A problem the game has is that it favours "easter eggs" and "miscellaneous stuff" (aka snca that doesn't do anything) rather than the whole horror aspect the game has.
<nigger 2The list of problems this game has could make this paragraph long, but in short, the game lacks of horror and favours the "funny" things due the developer not being able to recreate what signal simulator did (Joel was more scared playing a cheap alien game with no ambience than playing VotV).
<nigger 3Anyways, here is a list of things that could improve the game, coming from me
>Remove anything that has to do with furfaggotry >Replace that nigger woman cat alien with the shadow demon>Replace the cat robot with something more realistically technological, like the Boston dynamics robots (the four legged one for the starter kerfus and the two legged one for the omega)>Make the game more oppressive and unwelcoming; the grass is too green, too much decorations in the base, etc>Change the faggot character with an actual scientist or some aryanBVLL with a buzzcut or someome similar to Niko Bellic from GTA>Limit the customization in the game, it becomes a way to break the whole horror aspect>Take inspiration from Darkwood for the forest and the whole day cycle thing (day slightly good, night bad)>Add melee and ranged weapons I don't care nigger, but make them unconventional and makeshift, specially for the ranged ones (nailgun, that tube shotgun I forgot the name, a crappy rusty shit gun,). In the case of melee, use a system similar to Condemned>Remove most easter eggs that are snca, troonslop references or the developer's barely hidden fyetish>Make the aliens horrifying, the tripod, orb thing and whatever I don't know what might be there didn't spook me>Add more cryptic/satanic horrors in the game, the wendigo was actually good, please add more stuff related>Make signals scary again, the only interesting ones I know of are the skull one (which was badly implemented) and the women drowning that I never got to see>Rework the pit mystery and remove the retarded robot bird thing>Make sleep, hunger more punishing, the game shouldn't be a "cozy" escapism game>Being able to board stuff (idk if you can do that)>Add a sanity meter that when it lowers, you see and hear stuff that aren't there. You can restore it by taking MEDS or going outside>Rework the tutorial area, the poolroom clittyrooms thing sucks nigger balls>Optimize the game>The only exceptions that I can make are Maxwell (only the cat not the other troon variants) and the Vargskeletor skull<nigger 4TL;DR, favour horror rather than niche snca oddities, make it more survival horror orientated, remove furfaggotry and troonslop