>>55338Might have been the case for land 1, theres a lot of classic miyamoto mario enemies changed like the turtles exploding and the game feels very different. Still feels like mario doe, which I can't say for mario bros 2.
<reddit spaceThe textures on 64 must have been super raisin because it was afaik the first 3D game Nintendo made that ACKtually had textures, the starfox games on SNES were all wireframe with solid colours. Still doesn't change that it looks shit. If the greedy little japs at nintendo weren't such SLFs and used CDs or even their own proprietary disks for the 64 they could have blown Sony out of the water in terms of having more detailed 3D models AND better textures without additional cartridge cost. I find most 64 games aged very poorly graphically, people are le nostalgerino for PS1 graphics but they don't even try to do 64. GBA and SNES games both aged better than 64 visually, even the 3D GBA games, I highly recommend trying out V-Rally 3 on the GBA.
https://vimm.net/vault/50205 linkerino, you can download/play on the site
Mario 64 still holds up mechanically but is soyed out over too much.
<reddit spaceI wish the series took a turn towards what Land 2 had done instead of New. The DS game had a few unique enemies but still felt very meh. If they had kept up the world diversity from Land 2, they could have had many distinct games and 2D bing bing wahoo wouldn't be considered as much of a caca game. They clearly can do it too, the mario kart games have plenty of unique tracks that could also have been levels, but they're too lazy. A pinball machine, ski track, musical instrument or mall could all have been interesting levels. I can imagine how especially the ski slope could work great on the 3DS, have you walk on a snow ramp where theres enemies snowboarding from the background towards you.