Archives: [soy / date / pol / r9k / incel / qa / tech / q / raid / a / int / x / r / v / mtv / mickey / news / asp / an / biz / bait / bunker / caca / chive / fit / fnac / g / gem / giga5 / hobby / jak / jiren / ohio / plier / ptb / sci / shrk / sneed / ss / sude / tv / yyyyyyy / b / bant / fap / giga / health / muv / nate / qst / soya / suggest / webm]
Update 2026-09-28: New! Check out the Flash Flash Archive!
Update 2026-09-25: Over 80k posts from the Internet Archive spanning 2021-2023, including full-size images, have been imported.
Update 2026-09-24: Search with AI: Type a natural search query to find relevant images. Click 'Similar' on any file to find visually similar images.
Update 2026-09-24: Over 2.3 million posts from the Kolyma-era Log Warehouse have been imported into the archive.
[11 / 2 / 1]

No.29044 View View Original Report
I want to make a roguelite story-based looter-shooter with left4dead-like levels - each one is divided into segments (but they will be kinda different each time you play).
>My question
How good is Claude at making a videogame long-term? I don't plan on just putting in 1 prompt, but I want to make sure Claude can put up with a longer project with more complex requests, not just "make a movement script"