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So today I encountered this problem:
You have a list of objects, each objects contains a list of 8 vertices (x, y, z position) forming a cuboid, randomly scattered around a 3D map. From this list objects you have to construct one continuous vertex buffer that connects based on intersections of these cuboids. Essentially you have to apply negation to create one big negative space. Thoughts?
You have a list of objects, each objects contains a list of 8 vertices (x, y, z position) forming a cuboid, randomly scattered around a 3D map. From this list objects you have to construct one continuous vertex buffer that connects based on intersections of these cuboids. Essentially you have to apply negation to create one big negative space. Thoughts?
