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Why does undertale look so unsettling compared to other games of its kind? (indie games/rpgs)

No.141525 View View Original Report
>entire game uses dark colours consisting of large amounts of dark blue, dark purple and even pitch black which makes up most areas

>extremely inconsistent look on everything as battle screen uses vector-like grids and buttons that are way less pixelated compared to the overworld, not to mention almost all sprites are done in different artstyles


>battle screen taking place in completely pitch black backgrounds where characters are in black and white, with the lack of color making the sprites' detail way more unclear, almost if (((the symbols they hide in these sprites can blend in better))), forcing you to fill these gaps with your imagination


>most of the areas you go through look extremely desolate and lifeless which gives off a sense of dread but because of the calming or upbeat music playing in these areas, you just don't notice them easily but still subconsciously feel something is wrong


>entire game somehow just gives off a very dated look compared to other pixel art games I've seen made in that time, which combined with the above features gives off the aura that its something you're not meant to discover, like compare oneshot and lisa the painful to this and you see how off-putting the general atmosphere is no matter how hard it tries to be funny or quirky


Is this intentional?