>>3359haha nice uniform float iTime; uniform vec2 iResolution;void main(){vec2 uv = gl_FragCoord.xy / iResolution.xy;vec3 ret = vec3(0.549,0.996,0.976);ret = mix(ret, vec3(0.996,0.682,0.78), step(0.2, uv.y) * step(uv.y, 0.8));ret = mix(ret, vec3(1.0), step(0.4, uv.y) * step(uv.y, 0.6));gl_FragColor = vec4(ret, 1.0);} faggot