Removing things would be a better solution than adding more SNCA bloat features. Adding more "stuff to do" is essentially just more bread and circuses, and doesn't address any real issues. Tenor has been hosting half-assed events, adding plugins nobody asked for, and has repeatedly broken things in the process, all in a desperate attempt to keep the server alive. I don't know why he feels so obligated to do this, and the fact that he's doing it at all is not really a bad thing per se (plugin fuckups notwithstanding), but I don't think these things will keep the server alive forever. I can't really blame him for mismanaging the server, and he is probably even doing better than I could in all honesty, but he's also doing it for free, which is why this obligation makes no sense to me. But if you really don't want to shut it down, here are my suggestions:
-Jannies should not give handouts to players, ever. This includes overpowered weapons, or weapons in general; building materials; spawn eggs; overpowered armor… You get the idea. But I think not giving people the stuff they need to build in Minecraft is antithetical to the whole point of the game, so instead you should be able to cheaply buy every building block in bulk (especially quartz). This creates an unbiased system where anyone can acquire lots of materials to allow them to build whatever they want (within reason) without needing to beg jannies for it. Aside from that, it's fine to have powerful weapons be obtainable, but everyone should have the means to access them, if they are willing to get them. Any weapon provided by a janny creates an unfair advantage over others who have spent time grinding for even the most powerful gear available. Me fighting someone while using a sword of history against someone with a gemerald netherite sword is unfair, not only because I got that weapon for free, but because it's impossible for the other player to obtain it on their own. I understand that these items exist as incentive for participating in events, and honestly, I don't see anything you could realistically replace these rewards with that wouldn't directly affect gameplay. But perhaps people wouldn't need as much of an incentive if the events were more fun and organized better. I don't count on that happening though. I presume all the players on SS13 don't get rewards of the same degree, because the game works differently and I don't really know anything about it, but just try to think about it that way. It would be better for everyone to want to participate in events for the sake of participating and having fun, not for the promise of reward. Regarding already rewarded items - I imagine most existing players would not be okay with having their tools and shit taken away from them just to fix this issue, but if this fix doesn't apply retroactively, then it might as well not be applied at all. I highly doubt it will happen, solely due to the effort required to implement a change this large, and also because I don't think the jannies will ever take me seriously. You could still make building materials purchasable though, assuming they aren't already. :)
-There needs to be more of an incentive to work together. Nobody ever talks about this, but in Soycraft 2, the existence of an item that could be given to other players to unlock all the Slimefun recipes encouraged players to cooperate, alongside the existence of factions which solidified that cooperation. Unlocking everything yourself would have been extremely tedious, but you could work together with other people to get there faster. Not only that, but having a base with expensive infrastructure that every faction member could use also saves a huge amount of grinding. In that case, cooperation would seemingly just be a means to an end, but it isn't. The reason why I think the server needs this is because people are far more likely to get bored when playing a glorified single player game with a built in discord chat. There needs to be frequent interaction with other players directly, and they don't always have to be fighting. Working with other people just generally makes building huge projects easier, and makes the game less tedious overall. As for how one would add this incentive… I'm not really sure. People are still seemingly very opposed to Slimefun, even though certain features could just be disabled to make it less game breaking. The other problem is that, if large amounts of building materials could be afforded by one person like in my above suggestion, it somewhat negates the need for cooperation. You could probably find some kind of balance with how expensive it is, but it still applies. Some cooperation already exists on the server, but it exists out of formality and not necessity, like with Atlas and Legionnaires. There are still good reasons to join a faction even now, but not as many.
>the body was too long